New insider details have emerged about why Kojima Productions parted ways with PlayStation on Physint, the upcoming stealth action game that has since moved to Xbox.
According to a report from Jason Schreier at Bloomberg, sources inside PlayStation say the project was running behind schedule and was projected to go significantly over budget. Kojima Productions had already missed multiple deadlines during development. Another factor cited was the commercial performance of the Death Stranding games, which reportedly fell short of PlayStation’s internal expectations.
The report also confirms earlier speculation that there was never a platform exclusivity guarantee for Sony on the title.

This latest development fits into a broader pattern of project cancellations and cutbacks at PlayStation. The company recently ended its involvement with Destiny 2, has faced ongoing challenges getting Bungie’s Marathon ready, shuttered Bluepoint Games after cancelling a multiplayer God of War project, and reduced the scope of Guerrilla Games’ Horizon: Hunters Gathering.
Summary Chart
| Aspect | Details |
|---|---|
| Game | Physint (stealth action) |
| Previous Publisher | PlayStation |
| New Home | Xbox |
| Main Reasons Cited | Behind schedule, over budget, missed deadlines |
| Additional Factor | Death Stranding sales below expectations |
| Exclusivity | No platform exclusivity guarantee for Sony |
| Broader Context | Multiple recent PlayStation project cancellations and scope reductions |
Sources: Bloomberg report by Jason Schreier and previous coverage of the Physint situation.
What do you think of PlayStation stepping away from another Kojima project? Surprised by the reasons given? I’d love to hear your thoughts!