NVIDIA has officially locked in the release of Dynamic Multi-Frame Generation and MFG 6x mode for April 2026 — the two headline features of DLSS 4.5.
According to HardwareLuxx, who visited NVIDIA’s Munich office, these technologies will finally bring the full performance promise of generative AI frame generation to gamers.
What the New Modes Actually Do
- MFG 6x → Generates up to 5 AI frames for every 1 traditionally rendered frame → 6× total performance uplift.
Example: 60 FPS native → 360 FPS with 6x MFG. - Dynamic MFG → Automatically chooses the best multiplier (2×, 3×, 4×, 5×, or 6×) in real time based on:
- Your monitor’s refresh rate (144 Hz, 240 Hz, etc.)
- Current game input FPS NVIDIA calls it “automatic transmission for frame generation” — it downshifts in heavy scenes and upshifts in light scenes so FPS stays rock-solid without overshooting your display’s limit.

HardwareLuxx tested it and confirmed the transitions feel completely smooth.
Important Limitations
- RTX 50-series only (Blackwell). The required hardware flip-metering does not exist on RTX 40-series.
- Regular DLSS 4.5 (Transformer-based super resolution) is already live in 400+ games, but it only improves image quality — no performance multiplier yet.
- Intel XeSS 3 tops out at 4×. AMD still has no equivalent technology.
Summary Table
| Feature | Multiplier | Max FPS Gain | Requirements | Release |
|---|---|---|---|---|
| DLSS 4.5 Super Resolution | – | Visual only | RTX 40 & 50 | Already out |
| Dynamic MFG | 2×–6× | Up to 6× | RTX 50-series only | April 2026 |
| MFG 6x Mode | 6× | Up to 6× | RTX 50-series only | April 2026 |
Bottom line: If you have (or plan to buy) an RTX 50-series card, April is when DLSS finally becomes the insane performance multiplier everyone has been waiting for.
Sources:
HardwareLuxx, NVIDIA (Munich briefing), VideoCardz, TechPowerUp